Bound Armaments
A game about Monster Girls and Bondage. This game is currently in its early stages of development.
Bound Armaments is a turn-based dungeon crawler where combat mostly revolves around the mechanics of restriction. Enemies will bind, gag, and lock down your party to strip away your skills. However, your characters are able to equip cursed, restrictive equipment that seals some skills in exchange for other powers.
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If you like the game and would like to support me, consider visiting my Patreon!
| Updated | 5 hours ago |
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 3.3 out of 5 stars (3 total ratings) |
| Author | Devomon |
| Genre | Role Playing |
| Made with | Godot |
| Tags | 2D, Dungeon Crawler, Erotic, Fantasy, Monster Girls, No AI, Singleplayer, Turn-based |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | One button |
| Content | No generative AI was used |
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Bound Armaments 0.1.0.zip 71 MB



Comments
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Gonna be keeping my eyes on this one, this has a bunch of potential. Hard to give feedback at such an early stage, but I trust the vision, and your Patreon page already covers a lot what I'd suggest or have critiques on. I will say that I love the idea of using double-edged restraints for power boosts, definitely make sure to expand on that.
I'm a little half and half on if I like that characters have a move they can do fully bound. On one hand its nice they aren't complete dead weights, but on the other hand kinda defeats the purpose of binding them. Maybe a modified version of the ability when fully bound by the enemy that has a negative feedback, like progressively less damage or HP drain / Lust buildup? Granted this is all assuming you intended for characters to still be able to basic attack for okay damage while under restraints.
As for bugs, Veylana's art is bugged when shes equipped with Enchanted Linked Cuffs, at least in the web version, haven't checked the client version
Also, when you travel to a room, and then get ambushed in that room (like trying to untie someone who hit a trap), the room resets and you go back to the room you were in previously.
Don't know where to put this, but just also wanna say that the artwork is great, the the clothing customization was very welcomed surprise.
Wishing you the best of luck!
Thank you for the feedback, I appreciate it!
I'll actually be taking a look at those 'free' moves in upcoming updates. They are currently uncategorized, but I do have some ideas on how to handle them now that you've mentioned them. Might lean more on that Lust buildup as that mechanic is currently very basic and this might add some flavor to it. Alternatively, I might group them into new categories (Such as Sera's Spectral Slash being Concentration) and the more restrains a character has, the less damage and accuracy the move has.
When it comes to bugs, I'll be looking into it when I have the time this week. I'll be releasing a small patch that hopefully fixes these bugs, along with some more that I've found myself.
And finally, I'm glad that the artwork that I have currently serves the game well, technically unfinished as it is!